We asked ourselves what features we would want, regardless of which game system we were using at the time, regardless of whether we were playing in or running the game. We have added items to that initial list - and removed some others from it - over the course of development and testing. What is left is what we feel are core tools - usable by any player, for any game. Click the feature list above to preview the result of our efforts, and decide for yourself what makes the list of DA features.


Campaign Managment: Manage plot lines and future plans for multiple Campaigns under any GameSystem

Character Management : Track Characters from either Campaign or Setting

Setting Management: Enter multiple settings to quickly access notes about any region of the Campaign world

Adventure Managment: Includes graphics display, filtered room lists, and encounter notes for each entry

Encounter Management: Includes customizable options for multiple GameSystems, a Creature Database for each GameSystem, and Encounter Groups for pre-planned encounters

LogBook: A built-in rich text word processor that associates the resulting files with a Campaign for quick reference

Reference Library: Quick reference database for rules, books, and reference material, with FootNote and SeeAlso cross referencing features

Dice Roller: Roll any number of any sized dice, and add any modifier

Link Image: Associate an image with any entry, and display it prominently in the Main Image Window or the Encounter Image Window; can be set to Auto-Load for quick recognition of newly selected entries or Characters

Link File: Associate a file of any type with any entry, to quickly launch it in it's default program

Rich Text: Bold, Italic, Font, Size, Color, Indent, Bullet Indent, insert images, etc. Even export to and load from external .RTF files for additional formating options

Quick Launch: Create a list of readily available files or programs to quickly launch in a new window, making DA the hub of your digital role playing resources

Print: Print from any entries, in any order, and even preview and edit content before sending to print or saving to .RTF file for further editing, formatting, and distribution. There is a sample adventure available in the Material Downloads section showcasing the print output.

Import/Export: Export and share your work, or Import and use material from other users just like conventionally published material

Plug-Ins: Designed for expandability, Plug-Ins allow for added features such as GameSystem-specific Encounter Managers, generaters, mappers, etc.


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